December 04 - 05, 2018 |
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Welcome to the future of Game Quality

In this short video, take a sneak peek at what the future of Game Quality looks like, thanks to our our Thought Leadership session Chairman Ben!

The Evolution of Player Support in Live Services

Throughout the evolution of the industry, the demands of modern gaming have changed and releases now necessitate a long and planned lifecycle. Players expect more, and with each release, they want to know what your product offers in the long term. This includes content drops, free updates, commun ...

[Exclusive Insight] Sony Interactive Entertainment on The Sound of Quality

A thoroughly immersive and authentic gaming experience that appears tailor-made for each geographic region of release. A statement of this nature can only be earned through well localized and quality checked audio. Gaming IQ speaks to Chris Burgess of

Quality Built In - Not Tested In!

Marcus Purvis, head of the EMEA quality engineering team at ‎Microsoft, is calling for  a ‘radical movement’. By looking at testing as a process rather than a discipline, his team is approaching qualit ...

EBOOK: Top Tips from 7 Game QA and Localisation Experts

Large game developers and small-to-mid-sized studios are today seeing Quality Assurance as a priority as the games industry continues to attract wide audiences across a growing variety of platforms. In this complimentary eBook, Gaming IQ collates insight f ...

Lessons Learned From The Story of Overwatch

“What?! How did you manage that?!” These were the sort of remarks made by the audience at Blizzard’s short intro to QA on Overwatch at Game QA & Localization Europe in Barcelona this year, at a casual comment that QA had veto power over level design. On further ...

The importance of customer service in the player experience

Over the years in the gaming industry, the perception of QA has changed. Now, QA is entirely part of the whole player experience and is starting to be recognized for doing so, by constantly improving games. In this exclusive interview with Chris Whittington, Director of Player Care at Scopely and ...

Focus on automation in gaming: a necessary investment to an increased efficiency

Delivering a perfect player experience is essential to increase direct sales and positive PR for a game and utlimately, its studio. While automation is a popular topic in the gaming industry, the time and cost it needs remain a setback and block companies from implementing it fully. In thi ...

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Download the 2018 Full Event Programme

Join Us At The Only Event In North America Dedicated To Uplifting Quality Assurance And Player Support To Improve Game QualityThe Game Quality Forum continues to be the world’s only conference dedicated to the betterment of release quality, as it holds an essential place in the calendars of many world leading game developers and publishers. This...

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Can You Do QA In Seven Days? - An Interview With Michael Brough

7 days is not a long time, but that is how long indie developer Michael Brough works in, against the clock to get his games ready. in this interview he explains how tight deadlines have a focussing effect which helps prevent scope inflation. He also talks about managing QA as a...

The Evolving Future of Game Quality Assurance

We all know games are becoming larger and more complex. It’s only when we actually look back at the products on the market just a few short years ago that we notice just how rapidly this technology is evolving, both in proficiency and diversity. While this is good news for...

Quality Assurance at SEGA- An Interview with Ghulam Khan

On site at the Game QA and Localisation Forum Event in London we interviewed Ghulam Khan Head of QA & Localisation at SEGA to find out what he thought the main challeneges were in modern quality assurance and how these can be overcome. He also spoke to us about trends...

The Importance of Quality Assurance in Indie Companies- AJ Grand-Scrutton CEO of DLALA Studios

Recorded live on site at the London Qulaity Assurance and Localisation event, we spoke to AJ Grand-Scrutton the entertaining and loquacious CEO of DLALA Studios a small indie company responsible for the Windows game Janksy. AJ spoke to us about the importance of quality assurance in a small team.

Singing QA's Praises - An Interview with FreeStyleGames' Joe Lenton

Recorded live on site at the London Qulaity Assurance and Localisation event, we spoke to Joe Lenton, QA Manager at FreeStyleGames the creators of DJ Hero and Sing Party. Joe talked to us about the changes he's noticing in the industry and where he thinks it's headed in the coming...

PKR: Quality Assurance for Gambling Apps

The scope of this year's conference is expanding to look at a broader range of industries and interests. Stuart Pratt, delivery manager at PKR Technologies Ltd, presented a perspective from his company at the European conference, when Gaming IQ caught up with him to discuss QA in the world of...

Game Quality Forum Europe Promo Video 2018

Have a sneak peek at what happened at our Game Quality Forum Europe in June!

Past Presentation: Nordeus - A SpellSouls Case Study

Ahead of Game Quality Forum North America 2018 we wanted to share with you a past presentation from the 2017 conference. This presentation from Aleksandar Tesic, Nordeus gives a detailed insight into the Case Study of SpellSouls and how a 3 person QA team managed to achieve such success in...

Game Quality Forum North America 2018 Event Guide

Join Us At The Only Event In North America Dedicated To Uplifting Quality Assurance And Player Support To Improve Game QualityThe Game Quality Forum continues to be the world’s only conference dedicated to the betterment of release quality, as it holds an essential place in the calendars of many world...