7 days is not a long time, but that is how long indie developer Michael Brough works in, against the clock to get his games ready. in this interview he explains how tight deadlines have a focussing effect which helps prevent scope inflation. He also talks about managing QA as a one-man team and balancing quality issues with game features.
On site at the Game QA and Localisation Forum Event in London we interviewed Ghulam Khan Head of QA & Localisation at SEGA to find out what he thought the main challeneges were in modern quality assurance and how these can be overcome. He also spoke to us about trends that he thinks will be important for the future of the field.
Recorded live on site at the London Qulaity Assurance and Localisation event, we spoke to AJ Grand-Scrutton the entertaining and loquacious CEO of DLALA Studios a small indie company responsible for the Windows game Janksy. AJ spoke to us about the importance of quality assurance in a small team.
Recorded live on site at the London Qulaity Assurance and Localisation event, we spoke to Joe Lenton, QA Manager at FreeStyleGames the creators of DJ Hero and Sing Party. Joe talked to us about the changes he's noticing in the industry and where he thinks it's headed in the coming years.